
No.049
Blazen
LightningBREAKNova stage
They use their special fur to capture charged particles in the air to produce and store electricity.
Basic Form
Lightning
Base attributes total 530
- HP
- 100
- BREAK
- 104
- ATK
- 100
- M.DEF
- 70
- P.DEF
- 70
- REGEN
- 86
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- IceEarth
- Takes 0.625×
- LightLightningWind
Note that Lightning attacks are resisted by Lightning, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Mobility
High Jump — Allows you to perform a higher jump.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Lightning Cross Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 45 |
| Electrified Impact Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. | physical | Lightning | 20 | 33 |
| Dark Claw Unleash consecutive Dark claw strikes on the target, dealing Damage. | physical | Dark | 20 | 52 |
| Lightning Claw Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 20 |
| ATK Wields the power of lightning to attack targets at close range. | physical | Lightning | 0 | 6 |
| Lightning FlashUltimate Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. | physical | Lightning | 0 | 135 |
Habitats
Blitzwood
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Mountain Woods Form
Lightning
Base attributes total 530
- HP
- 100
- BREAK
- 104
- ATK
- 100
- M.DEF
- 70
- P.DEF
- 70
- REGEN
- 86
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- IceEarth
- Takes 0.625×
- LightLightningWind
Note that Lightning attacks are resisted by Lightning, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Mobility
High Jump — Allows you to perform a higher jump.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Lightning Cross Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 45 |
| Electrified Impact Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. | physical | Lightning | 20 | 33 |
| Dark Claw Unleash consecutive Dark claw strikes on the target, dealing Damage. | physical | Dark | 20 | 52 |
| Lightning Claw Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 20 |
| ATK Wields the power of lightning to attack targets at close range. | physical | Lightning | 0 | 6 |
| Lightning FlashUltimate Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. | physical | Lightning | 0 | 135 |
Prismana Form
DarkLightning
Base attributes total 530
- HP
- 100
- BREAK
- 104
- ATK
- 100
- M.DEF
- 70
- P.DEF
- 70
- REGEN
- 86
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
- Light1.6× / 0.625×Ice1× / 1.6×Lightning1× / 0.625×Earth0.625× / 1.6×Wind1.6× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Lightning in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Mobility
High Jump — Allows you to perform a higher jump.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Lightning Cross Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 45 |
| Electrified Impact Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. | physical | Lightning | 20 | 33 |
| Dark Claw Unleash consecutive Dark claw strikes on the target, dealing Damage. | physical | Dark | 20 | 52 |
| Lightning Claw Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 20 |
| ATK Wields the power of lightning to attack targets at close range. | physical | Lightning | 0 | 6 |
| Lightning FlashUltimate Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. | physical | Lightning | 0 | 135 |
Habitats
Blitzwood
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Umbrabow Form
DarkLightning
Base attributes total 530
- HP
- 100
- BREAK
- 104
- ATK
- 100
- M.DEF
- 70
- P.DEF
- 70
- REGEN
- 86
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- nothing
- Split
- Light1.6× / 0.625×Ice1× / 1.6×Lightning1× / 0.625×Earth0.625× / 1.6×Wind1.6× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Lightning in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Power Sustain — After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Mobility
High Jump — Allows you to perform a higher jump.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Lightning Cross Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 45 |
| Electrified Impact Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. | physical | Lightning | 20 | 33 |
| Dark Claw Unleash consecutive Dark claw strikes on the target, dealing Damage. | physical | Dark | 20 | 52 |
| Lightning Claw Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. | physical | Lightning | 20 | 20 |
| ATK Wields the power of lightning to attack targets at close range. | physical | Lightning | 0 | 6 |
| Lightning FlashUltimate Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. | physical | Lightning | 0 | 135 |
Evolution family
- Bolty No.048
- Blazen No.049
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-08