Bouldus

No.059

Bouldus

EarthSupportNova stage

A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.

Basic Form

Earth

Base attributes total 521

HP
91
BREAK
52
ATK
119
M.DEF
54
P.DEF
101
REGEN
104

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
GrassWater
Takes 0.625×
FireIceLightningEarth

Note that Earth attacks are resisted by Earth, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Rock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.

Skills

SkillTypeElementEPPower
Clay Ball

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

physicalEarth1040
Rock Tackle

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

physicalEarth030
Ice Sphere

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

physicalIce4010
Rolling Ball

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

physicalEarth4010
Boulder BlastUltimate

Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus.

physicalEarth0175
ATK

Wields the power of earth to attack targets at close range.

physicalEarth06

Habitats

Berylline Causeway

Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.

Snowfield Form

EarthIce

Base attributes total 521

HP
91
BREAK
52
ATK
119
M.DEF
54
P.DEF
101
REGEN
104

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
nothing
Takes 0.625×
IceLightning
Split
Fire0.625× / 1.6×Grass1.6× / 1×Water1.6× / 0.625×Earth0.625× / 1.6×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Earth / Ice in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

Rock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.

Skills

SkillTypeElementEPPower
Clay Ball

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

physicalEarth1040
Rock Tackle

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

physicalEarth030
Ice Sphere

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

physicalIce4010
Rolling Ball

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

physicalEarth4010
Boulder BlastUltimate

Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus.

physicalEarth0175
ATK

Wields the power of earth to attack targets at close range.

physicalEarth06

Evolution family

  1. Baleetle No.057
  2. Waleetle No.058
  3. Bouldus No.059

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-08