Witchin

No.022

Witchin

DarkGrassREGENNova stage

They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.

Basic Form

DarkGrass

Base attributes total 530

HP
115
BREAK
50
ATK
80
M.DEF
90
P.DEF
80
REGEN
115

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
Wind
Takes 0.625×
Earth
Split
Light1.6× / 1×Fire1× / 1.6×Dark1× / 1.6×Grass1× / 0.625×Water1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

PrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].

Mobility

Luminous SeedThrows luminous seeds that light up the surrounding area when they land.

Skills

SkillTypeElementEPPower
Malice Burst

Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
Euphoric Sonic Blast

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.

magicGrass030
Shard Impact

Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them.

magicEarth2067
Black Hole Domain

Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.

magicDark2054
Oozing Malice

Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
ATK

Wields dark power to attack targets from a distance.

magicDark06
Annihilation BombUltimate

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

magicDark0164

Habitats

Mistwoods

Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.

Mountain Form

DarkGrass

Base attributes total 530

HP
115
BREAK
50
ATK
80
M.DEF
90
P.DEF
80
REGEN
115

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
Wind
Takes 0.625×
Earth
Split
Light1.6× / 1×Fire1× / 1.6×Dark1× / 1.6×Grass1× / 0.625×Water1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

PrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].

Mobility

Luminous SeedThrows luminous seeds that light up the surrounding area when they land.

Skills

SkillTypeElementEPPower
Malice Burst

Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
Euphoric Sonic Blast

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.

magicGrass030
Shard Impact

Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them.

magicEarth2067
Black Hole Domain

Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.

magicDark2054
Oozing Malice

Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
ATK

Wields dark power to attack targets from a distance.

magicDark06
Annihilation BombUltimate

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

magicDark0164

Habitats

Sea of FlowersBerylline Causeway

Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.

Prismana Form

DarkGrass

Base attributes total 530

HP
115
BREAK
50
ATK
80
M.DEF
90
P.DEF
80
REGEN
115

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
Wind
Takes 0.625×
Earth
Split
Light1.6× / 1×Fire1× / 1.6×Dark1× / 1.6×Grass1× / 0.625×Water1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

PrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].

Mobility

Luminous SeedThrows luminous seeds that light up the surrounding area when they land.

Skills

SkillTypeElementEPPower
Malice Burst

Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
Euphoric Sonic Blast

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.

magicGrass030
Shard Impact

Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them.

magicEarth2067
Black Hole Domain

Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.

magicDark2054
Oozing Malice

Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
ATK

Wields dark power to attack targets from a distance.

magicDark06
Annihilation BombUltimate

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

magicDark0164

Habitats

Mistwoods

Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.

Umbrabow Form

DarkGrass

Base attributes total 530

HP
115
BREAK
50
ATK
80
M.DEF
90
P.DEF
80
REGEN
115

Level 1 base values, as published by the official wiki.

Elemental matchups

Takes 1.6×
Wind
Takes 0.625×
Earth
Split
Light1.6× / 1×Fire1× / 1.6×Dark1× / 1.6×Grass1× / 0.625×Water1× / 0.625×

Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Dark / Grass in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.

Trait

PrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].

Mobility

Luminous SeedThrows luminous seeds that light up the surrounding area when they land.

Skills

SkillTypeElementEPPower
Malice Burst

Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
Euphoric Sonic Blast

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.

magicGrass030
Shard Impact

Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them.

magicEarth2067
Black Hole Domain

Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.

magicDark2054
Oozing Malice

Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.

magicDark2068
ATK

Wields dark power to attack targets from a distance.

magicDark06
Annihilation BombUltimate

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

magicDark0164

Evolution family

  1. Hummin No.021
  2. Witchin No.022
  3. Tuckin No.023

Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.

Source: official Aniimo wiki· confidence high · retrieved 2026-09-08